-kurokovXVII

Albania
On FACEIT since 2024 348 matches tracked 90 matches in 30 days
Last updated:

How does -kurokovXVII play?

Rating 1.08 K/R 0.79 ADR 84.6 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 12 in 348 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 62x 4K, 7 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.2, Win rate −6 pp, ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −66 ELO
23 matches · 52% win rate
On Dust 2 −53 ELO
84 matches · 43% win rate
On Mondays −33 ELO, win rate 43%

-kurokovXVII loses the most ELO on Inferno: −66 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
53% better than 55%
0.83 better than 83%
88.6 better than 83%
1.13 better than 77%
54% of 669 duels better than 66%
39% of 71 situations better than 53%
Dust 284
43% better than 21%
0.79 better than 72%
81.5 better than 52%
1.09 better than 66%
53% of 417 duels better than 56%
42% of 45 situations better than 64%
Anubis66
56% better than 63%
0.79 better than 71%
84.4 better than 66%
1.10 better than 71%
58% of 336 duels better than 84%
29% of 31 situations better than 29%
Nuke36
47% better than 24%
0.78 better than 59%
85.7 better than 67%
1.04 better than 46%
52% of 200 duels better than 45%
43% of 21 situations better than 57%
Inferno23
52% better than 40%
0.72 better than 34%
80.3 better than 38%
0.98 better than 19%
50% of 112 duels better than 30%
0% of 8 situations better than 1%
Ancient22
50% better than 41%
0.75 right on the average
80.1 better than 41%
1.03 better than 47%
49% of 121 duels better than 35%
45% of 11 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How -kurokovXVII plays

Across 348 matches -kurokovXVII averages K/R 0.79, ADR 84.6 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Anubis with a 56% win rate in 66 matches. In 162 of 348 matches the rating was 1.10 or higher (47%), in 114 it was below 0.90. In 265 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. -kurokovXVII loses the most ELO on Inferno (−66 ELO, win rate 52%). Things go best on Mirage (+41 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, +39 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −4.2, Win rate −6 pp, ELO −75. Last 30 days: 90 matches, win rate 50%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.