-krav4

Ukraine
On FACEIT since 2025 260 matches tracked 89 matches in 30 days
Last updated:

How does -krav4 play?

Rating 1.00 K/R 0.72 ADR 80.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.2
Knife kills 3 in 260 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 35x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.3+3.2 · Ø 4.1 better than 95%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.3
▼ Got worse
Win rate −16 pp, ELO −221

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
79 matches · 47% win rate
On Anubis −27 ELO
37 matches · 51% win rate
On Fridays +18 ELO, win rate 36%

-krav4 loses the most ELO on Dust 2: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
47% better than 38%
0.73 better than 57%
79.8 better than 54%
1.02 better than 60%
49% of 281 duels better than 44%
41% of 51 situations better than 59%
Ancient74
54% better than 65%
0.71 better than 42%
81.4 better than 58%
1.00 better than 55%
51% of 284 duels better than 55%
31% of 39 situations better than 31%
Anubis37
51% better than 46%
0.74 better than 64%
85.8 better than 82%
1.01 better than 57%
51% of 179 duels better than 53%
27% of 22 situations better than 21%
Mirage25
44% better than 30%
0.63 better than 11%
72.9 better than 20%
0.88 better than 13%
38% of 102 duels better than 4%
50% of 14 situations better than 81%
Inferno17
35% better than 11%
0.72 better than 56%
80.2 better than 57%
0.97 better than 42%
49% of 90 duels better than 45%
0% of 3 situations better than 1%
Nuke17
41% better than 17%
0.76 better than 63%
80.5 better than 50%
1.07 better than 68%
40% of 52 duels better than 6%
58% of 12 situations better than 89%
Cache9
22% -
0.65 -
75.4 -
0.86-
31% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -krav4 plays

Across 260 matches -krav4 averages K/R 0.72, ADR 80.5 and a rating of 1.00. Biggest strength: Utility damage per round at 7.3, better than 95% of level 7 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 74 matches. In 81 of 260 matches the rating was 1.10 or higher (31%), in 104 it was below 0.90. In 236 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 1.04. -krav4 loses the most ELO on Dust 2 (−51 ELO, win rate 47%). Things go best on Ancient (+26 ELO, win rate 54%). From match no. 5 of the day on, things go best: 52% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −16 pp, ELO −221. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.3. Last 30 days: 89 matches, win rate 44%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.