-kokosek-

Poland
On FACEIT since 2021 211 matches tracked 49 matches in 30 days
ELO ▲ 105
2,296
30-day peak: 2,296
Rank EU
#101,259
Poland #5,523 in Poland
Last updated:

How does -kokosek- play?

Rating 0.99 (from 202 matches) K/R 0.70 ADR 78.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 202 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 24x 4K, 4 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +5.9, ELO +52
= Stayed the same
Rating at 0.99, Headshots at 55%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
49 matches · 51% win rate
In match 3 of the day ±0 ELO
35 matches · 34% win rate
On Saturdays ±0 ELO, win rate 37%

-kokosek- loses the most ELO on Dust 2: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 48%
0.69 better than 23%
78.7 better than 36%
0.97 better than 25%
45% of 235 duels better than 16%
41% of 37 situations better than 62%
Ancient44
64% better than 83%
0.75 right on the average
82.1 better than 52%
1.01 better than 41%
48% of 233 duels better than 30%
39% of 31 situations better than 54%
Anubis40
40% better than 12%
0.69 better than 21%
79.3 better than 39%
0.96 better than 21%
50% of 167 duels better than 37%
15% of 27 situations better than 7%
Mirage35
43% better than 18%
0.67 better than 16%
76.2 better than 25%
0.96 better than 24%
39% of 127 duels better than 3%
52% of 21 situations better than 86%
Inferno15
47% better than 26%
0.82 better than 76%
87.5 better than 73%
1.16-
56% of 79 duels better than 62%
71% of 7 situations better than 99%
Nuke13
69% -
0.81 -
87.7 -
1.13-
49% of 61 duels -
0% of 2 situations -
Cache3
0% -
0.69 -
80.5 -
0.85-
54% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kokosek- plays

Across 211 matches -kokosek- averages K/R 0.70 and ADR 78.9; the rating across the 202 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 67 of 202 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. -kokosek- loses the most ELO on Dust 2 (−25 ELO, win rate 51%). Things go best on Anubis (+91 ELO, win rate 40%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.05, ADR +5.9, ELO +52. Unchanged in recent months: Rating at 0.99, Headshots at 55%, Win rate at 49%. Last 30 days: 49 matches, win rate 49%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.