-kiro
Name history of -kiro
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -kiro play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29.
Damage per round (ADR)
Best month: June 2026 with 94.6. Last 3 months: 87.6 (at the start 82.4). Clearly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: April 2026 with 57%. Last 3 months: 48% (at the start 40%). Just below the average (49%).
Best month: September 2026 with 2,220.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kiro loses the most ELO on Dust 2: −57 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 38 · Cache
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kiro plays
Across 149 matches -kiro averages K/R 0.76 and ADR 85.3; the rating across the 98 rated matches is 1.10. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 46 of 98 matches the rating was 1.10 or higher (47%), in 29 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. -kiro loses the most ELO on Dust 2 (−57 ELO, win rate 38%). Things go best on Mirage (+83 ELO, win rate 47%). Match no. 1 of the day goes best: 53% win rate, +21 ELO. Improved over the last three months: K/R +0.09, ADR +5.2, Headshots +3 pp, Win rate +8 pp. Last 30 days: 25 matches, win rate 36%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.