-kiro

Finland
On FACEIT since 2021 149 matches tracked 25 matches in 30 days
ELO ▼ 73
2,138
30-day peak: 2,211
Rank EU
#162,426
Finland #4,137 in Finland
Last updated:

How does -kiro play?

Rating 1.10 (from 98 matches) K/R 0.76 ADR 85.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.7
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +5.2, Headshots +3 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
29 matches · 38% win rate
In match 3 of the day −25 ELO
27 matches · 19% win rate
Between 12:00 and 18:00 −34 ELO, win rate 38%
On Tuesdays +7 ELO, win rate 30%

-kiro loses the most ELO on Dust 2: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 33%
0.79 better than 74%
87.6 better than 82%
1.13 better than 81%
52% of 180 duels better than 58%
48% of 25 situations better than 75%
Dust 229
38% better than 10%
0.71 better than 36%
79.1 better than 40%
0.98 better than 32%
48% of 82 duels better than 31%
27% of 15 situations better than 22%
Ancient18
22% better than 1%
0.74 right on the average
86.7 better than 76%
1.08-
43% of 42 duels better than 9%
36% of 14 situations better than 45%
Nuke12
58% -
0.82 -
89.2 -
1.16-
85% of 20 duels -
11% of 9 situations -
Anubis11
45% -
0.84 -
92.2 -
1.25-
56% of 36 duels -
100% of 1 situations -
Inferno10
60% -
0.69 -
80.9 -
1.31-
67% of 9 duels -
75% of 4 situations -
Cache7
43% -
0.77 -
82.1 -
1.02-
50% of 34 duels -
29% of 7 situations -
Vertigo5
40% -
0.65 -
79.6 -
0.88-
46% of 24 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kiro plays

Across 149 matches -kiro averages K/R 0.76 and ADR 85.3; the rating across the 98 rated matches is 1.10. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 46 of 98 matches the rating was 1.10 or higher (47%), in 29 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. -kiro loses the most ELO on Dust 2 (−57 ELO, win rate 38%). Things go best on Mirage (+83 ELO, win rate 47%). Match no. 1 of the day goes best: 53% win rate, +21 ELO. Improved over the last three months: K/R +0.09, ADR +5.2, Headshots +3 pp, Win rate +8 pp. Last 30 days: 25 matches, win rate 36%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.