-kikus-

Sweden
On FACEIT since 2016 261 matches tracked 84 matches in 30 days
Last updated:

How does -kikus- play?

Rating 0.95 K/R 0.68 ADR 72.9 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.5
Zeus kills1 in 261 matches
Knife kills 2 in 261 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 30x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -kikus- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −107 ELO
61 matches · 49% win rate
On Anubis −57 ELO
41 matches · 61% win rate
Between 6:00 and 12:00 +22 ELO, win rate 50%
On Wednesdays −93 ELO, win rate 42%

-kikus- loses the most ELO in match 1 of the day: −107 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 69%
0.67 better than 18%
73.2 better than 14%
0.93 better than 17%
48% of 347 duels better than 30%
33% of 36 situations better than 36%
Ancient46
57% better than 68%
0.68 better than 18%
73.6 better than 13%
0.94 better than 18%
52% of 242 duels right on the average
28% of 25 situations better than 25%
Anubis41
61% better than 78%
0.73 better than 43%
77.3 better than 27%
1.00 better than 37%
54% of 189 duels better than 63%
38% of 21 situations right on the average
Nuke39
59% better than 62%
0.67 better than 11%
70.3 better than 4%
0.97 better than 22%
45% of 152 duels better than 16%
36% of 22 situations better than 40%
Dust 229
59% better than 75%
0.68 better than 21%
73.5 better than 15%
0.97 better than 26%
52% of 141 duels better than 53%
50% of 10 situations better than 81%
Cache14
21% -
0.60 -
67.0 -
0.84-
41% of 58 duels -
50% of 14 situations -
Vertigo10
80% -
0.73 -
73.5 -
1.02-
44% of 39 duels -
17% of 6 situations -
Inferno7
43% -
0.52 -
63.6 -
0.67-
42% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kikus- plays

Across 261 matches -kikus- averages K/R 0.68, ADR 72.9 and a rating of 0.95. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Vertigo with a 80% win rate in 10 matches. In 83 of 261 matches the rating was 1.10 or higher (32%), in 132 it was below 0.90. In 236 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. -kikus- loses the most ELO in match 1 of the day (−107 ELO, win rate 49%). Things go best on Dust 2 (+139 ELO, win rate 59%). Match no. 2 of the day goes best: 66% win rate, −11 ELO. Last 30 days: 84 matches, win rate 57%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.