-kemp
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.02).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.69 (at the start 0.81). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 0.97 (at the start 1.19). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 74.2 (at the start 88.1). Clearly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 45%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 45% (at the start 70%). Clearly below the average (49%).
Best month: October 2026 with 2,249. Last 3 months: 2,249 (at the start 1,831).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kemp loses the most ELO on Mirage: −75 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kemp plays
Across 111 matches -kemp averages K/R 0.73, ADR 79.0 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 45 of 111 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 67 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. -kemp loses the most ELO on Mirage (−75 ELO, win rate 36%). Things go best on Dust 2 (+75 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, ELO +418. Got weaker: K/R −0.12, Rating −0.22, ADR −13.9, Win rate −25 pp. Last 30 days: 33 matches, win rate 42%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.