-kamjkazE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (50%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.22 K/D and so well above the average (1.00).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (3.9%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.24. Last 3 months: 1.19 (at the start 1.16). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 92.7. Last 3 months: 89.5 (at the start 91.5). Clearly above the average (79.6).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Best month: September 2026 with 1,829. Last 3 months: 1,829 (at the start 1,741).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 42 · Inferno
- Highest rating in a match: 2.86 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kamjkazE plays
Across 153 matches -kamjkazE averages K/R 0.84, ADR 90.0 and a rating of 1.18. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Averages 19.2 kills per match with 58% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 79 of 153 matches the rating was 1.10 or higher (52%), in 36 it was below 0.90. In 112 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: September 2026 at 1.24. Things go best on Anubis (+31 ELO, win rate 44%). Match no. 2 of the day goes best: 60% win rate, −2 ELO. Improved over the last three months: ELO +88. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 89.5, Headshots at 59%, Win rate at 51%. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.