-ka1r0

Togo
156 matches tracked 65 matches in 30 days
Last updated:

How does -ka1r0 play?

Rating 0.96 K/R 0.71 ADR 77.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.5
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 15x 4K, 1 ace in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +15 pp
= Stayed the same
Rating at 0.96, ADR at 76.3, Headshots at 50%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
56 matches · 48% win rate
In match 2 of the day −55 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 −26 ELO, win rate 43%
On Thursdays −26 ELO, win rate 40%

-ka1r0 loses the most ELO on Mirage: −64 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Mirage
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 41%
0.75 better than 62%
78.7 better than 45%
1.02 better than 54%
53% of 240 duels better than 66%
50% of 30 situations better than 80%
Dust 227
44% better than 29%
0.69 better than 33%
74.4 better than 22%
0.94 better than 25%
46% of 136 duels better than 26%
36% of 14 situations better than 47%
Ancient25
44% better than 25%
0.68 better than 22%
76.8 better than 27%
0.90 better than 12%
46% of 125 duels better than 22%
33% of 12 situations better than 38%
Anubis21
57% better than 67%
0.76 better than 64%
83.4 better than 65%
1.00 better than 43%
50% of 133 duels better than 44%
35% of 17 situations better than 45%
Cache11
45% -
0.66 -
73.9 -
0.89-
40% of 53 duels -
33% of 6 situations -
Inferno7
43% -
0.76 -
77.3 -
1.00-
57% of 54 duels -
67% of 3 situations -
Nuke6
83% -
0.58 -
64.6 -
0.79-
48% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ka1r0 plays

Across 156 matches -ka1r0 averages K/R 0.71, ADR 77.1 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 51 of 156 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 110 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. -ka1r0 loses the most ELO on Mirage (−64 ELO, win rate 48%). Things go best in match 3 of the day (−26 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, −26 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.96, ADR at 76.3, Headshots at 50%. Last 30 days: 65 matches, win rate 54%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.