-k4ypx-

Wallis & Futuna
131 matches tracked 32 matches in 30 days
Last updated:

How does -k4ypx- play?

Rating 1.13 K/R 0.81 ADR 85.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.13+0.13 · Ø 1.00 better than 95%
Pistol kills per match 3.0
Knife kills 3 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 97%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 36x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.0 · Ø 4.0 better than 26%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
Whether -k4ypx- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −92 ELO
37 matches · 43% win rate
On Mirage −85 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −123 ELO, win rate 39%
On Tuesdays −137 ELO, win rate 41%

-k4ypx- loses the most ELO from match 5 of the day: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 34%
0.80 better than 87%
84.5 better than 80%
1.11 better than 87%
59% of 229 duels better than 91%
31% of 26 situations better than 38%
Anubis21
52% right on the average
0.81 better than 90%
86.1 better than 82%
1.11 better than 86%
55% of 76 duels better than 79%
29% of 14 situations better than 22%
Mirage21
52% better than 56%
0.81 better than 90%
87.9 better than 90%
1.17 better than 95%
59% of 88 duels better than 91%
13% of 8 situations better than 3%
Inferno16
44% better than 29%
0.80 better than 88%
86.7 better than 88%
1.10 better than 86%
48% of 69 duels better than 44%
33% of 6 situations better than 43%
Nuke12
67% -
0.87 -
87.4 -
1.19-
58% of 48 duels -
46% of 13 situations -
Ancient8
50% -
0.74 -
78.5 -
1.03-
52% of 31 duels -
25% of 4 situations -
Cache4
25% -
0.86 -
81.3 -
1.19-
67% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -k4ypx- plays

Across 131 matches -k4ypx- averages K/R 0.81, ADR 85.3 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 96% of level 6 players. Averages 18.2 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 64 of 131 matches the rating was 1.10 or higher (49%), in 32 it was below 0.90. In 131 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. -k4ypx- loses the most ELO from match 5 of the day (−92 ELO, win rate 43%). Things go best in match 1 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −83 ELO. Last 30 days: 32 matches, win rate 44%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.