-k3stLy
How does -k3stLy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.97).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: August 2026 with 80.2. Last 3 months: 71.2 (at the start 78.3). Clearly below the average (78.5).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 46%). Just above the average (48%).
Matches won (win rate)
Best month: March 2026 with 71%. Last 3 months: 48% (at the start 50%). Slightly above the average (46%).
Best month: September 2026 with 1,691.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-k3stLy loses the most ELO on Mirage: −59 ELO, 33% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Mirage
- Highest rating in a match: 1.91 · Mirage
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How -k3stLy plays
Across 175 matches -k3stLy averages K/R 0.64 and ADR 71.8; the rating across the 145 rated matches is 0.87. Biggest strength: Utility damage per round at 5.3, better than 77% of level 8 players. Most room to improve: Rating at 0.87, better than only 6% of level 8 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 72 matches. In 31 of 145 matches the rating was 1.10 or higher (21%), in 79 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. -k3stLy loses the most ELO on Mirage (−59 ELO, win rate 33%). Things go best on Dust 2 (+21 ELO, win rate 57%). Match no. 2 of the day goes best: 53% win rate, −46 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −7.1. Unchanged in recent months: Win rate at 48%. Last 30 days: 37 matches, win rate 46%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.