-k3ZYyy

Russia
On FACEIT since 2024 110 matches tracked 38 matches in 30 days
Last updated:

How does -k3ZYyy play?

Rating 0.90 K/R 0.63 ADR 70.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.14 · Ø 1.04 better than 7%
Pistol kills per match 2.5
Zeus kills8 in 110 matches
Knife kills 1 in 110 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.5 pp · Ø 13.5% better than 3%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 6x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +179
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.4, Win rate −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.86 · Anubis
  3. Most kills in a match: 25 · Nuke

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 80%
0.64 better than 8%
72.3 better than 10%
0.90 better than 9%
50% of 72 duels better than 40%
16% of 19 situations better than 6%
Mirage31
45% better than 24%
0.61 better than 3%
67.2 better than 2%
0.87 better than 4%
39% of 90 duels better than 3%
26% of 23 situations better than 18%
Anubis16
63% better than 83%
0.69 better than 23%
73.1 better than 12%
1.02 better than 43%
57% of 54 duels better than 79%
67% of 3 situations better than 95%
Ancient15
33% better than 6%
0.58 better than 1%
67.7 better than 3%
0.82 better than 1%
49% of 59 duels better than 35%
20% of 15 situations better than 11%
Inferno9
22% -
0.58 -
63.4 -
0.81-
47% of 32 duels -
57% of 7 situations -
Nuke6
50% -
0.69 -
78.6 -
1.02-
48% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -k3ZYyy plays

Across 110 matches -k3ZYyy averages K/R 0.63, ADR 70.1 and a rating of 0.90. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 70.1, better than only 3% of level 10 · all ELO ranges players. Averages 13.8 kills per match with 41% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 26 of 110 matches the rating was 1.10 or higher (24%), in 54 it was below 0.90. In 89 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Things go best on Dust 2 (+56 ELO, win rate 61%). Improved over the last three months: ELO +179. Got weaker: K/R −0.07, Rating −0.09, ADR −5.4, Win rate −4 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 38 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.