-k1rose

China
On FACEIT since 2023 172 matches tracked 94 matches in 30 days
Last updated:
Next update possible in 1h 9m

How does -k1rose play?

Rating 0.98 K/R 0.69 ADR 74.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Zeus kills1 in 172 matches
Knife kills 4 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 16x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%
▼ Got worse
K/R −0.13, Rating −0.19, ADR −14.2, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.66 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
39 matches · 38% win rate
On Mirage −99 ELO
67 matches · 51% win rate
On Thursdays −24 ELO, win rate 40%

-k1rose loses the most ELO in match 1 of the day: −100 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 46%
0.68 better than 21%
73.0 better than 13%
0.99 better than 34%
47% of 264 duels better than 25%
38% of 40 situations right on the average
Dust 244
55% better than 62%
0.68 better than 21%
72.1 better than 10%
0.97 better than 26%
46% of 188 duels better than 23%
44% of 16 situations better than 68%
Ancient25
40% better than 15%
0.74 better than 47%
77.2 better than 28%
1.05 better than 57%
53% of 118 duels better than 55%
47% of 15 situations better than 73%
Anubis13
15% -
0.63 -
70.7 -
0.84-
40% of 72 duels -
29% of 7 situations -
Nuke13
46% -
0.76 -
79.8 -
1.05-
46% of 63 duels -
80% of 10 situations -
Cache4
75% -
0.56 -
71.0 -
0.81-
40% of 15 duels -
100% of 1 situations -
Inferno3
67% -
0.81 -
80.7 -
1.18-
42% of 24 duels -
100% of 1 situations -
Overpass3
33% -
0.73 -
86.8 -
1.06-
47% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -k1rose plays

Across 172 matches -k1rose averages K/R 0.69, ADR 74.1 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 55% win rate in 44 matches. In 54 of 172 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 131 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. -k1rose loses the most ELO in match 1 of the day (−100 ELO, win rate 38%). Things go best from match 5 of the day (±0 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, −50 ELO. Got weaker: K/R −0.13, Rating −0.19, ADR −14.2, Win rate −4 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 94 matches, win rate 48%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.