-k1o

Ukraine
On FACEIT since 2017 376 matches tracked 108 matches in 30 days
ELO ▲ 387
3,638
30-day peak: 3,800
Rank EU ▼ 278 places
#629
Ukraine #41 in Ukraine
30 days · prev. #351 · best #259
Last updated:

How does -k1o play?

Rating 1.16 K/R 0.81 ADR 83.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 376 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (55%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 61%+6 pp · Ø 55% better than 90%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 15%
AWP share of kills 23%+9 pp · Ø 14% better than 80%
K/D 1.22+0.10 · Ø 1.12 better than 68%
Pistol kills per match 3.0
Knife kills 8 in 376 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so right on the average (2.6).

2K rounds 14.7%+0.1 pp · Ø 14.6% better than 50%
3K rounds 4.8%+0.2 pp · Ø 4.6% better than 49%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 64x 4K, 6 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.35).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.21−0.14 · Ø 0.35 better than 11%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +129
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 83.7
▼ Got worse
Headshots −5 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Just above the average (0.79).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −61 ELO
34 matches · 56% win rate
In match 4 of the day −25 ELO
47 matches · 51% win rate
On Tuesdays −57 ELO, win rate 47%

-k1o loses the most ELO on Nuke: −61 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
58% right on the average
0.85 better than 70%
86.1 better than 47%
1.22 better than 76%
64% of 522 duels better than 93%
43% of 89 situations better than 63%
Ancient97
49% better than 20%
0.75 better than 28%
81.3 better than 27%
1.07 better than 35%
58% of 292 duels better than 71%
36% of 58 situations better than 40%
Anubis62
61% better than 60%
0.84 better than 70%
87.0 better than 57%
1.21 better than 74%
60% of 243 duels better than 79%
28% of 47 situations better than 23%
Nuke34
56% better than 55%
0.78 better than 58%
80.9 better than 41%
1.12 better than 66%
64% of 137 duels better than 96%
32% of 22 situations better than 28%
Inferno19
63% better than 81%
0.90 better than 96%
89.2 better than 85%
1.34 better than 98%
73% of 70 duels better than 99%
46% of 13 situations better than 73%
Dust 218
44% better than 11%
0.62 better than 1%
67.5 better than 1%
0.92 better than 2%
46% of 63 duels better than 10%
20% of 5 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How -k1o plays

Across 376 matches -k1o averages K/R 0.81, ADR 83.7 and a rating of 1.16. Biggest strength: Opening duels won at 61%, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 208 of 376 matches the rating was 1.10 or higher (55%), in 104 it was below 0.90. In 323 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. -k1o loses the most ELO on Nuke (−61 ELO, win rate 56%). Things go best on Mirage (+262 ELO, win rate 58%). Improved over the last three months: ELO +129. Got weaker: Headshots −5 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 83.7. Last 30 days: 108 matches, win rate 56%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.