-k1NerO

Serbia
On FACEIT since 2021 192 matches tracked 53 matches in 30 days
ELO ▼ 48
2,140
30-day peak: 2,188
Rank EU
#161,627
Serbia #1,645 in Serbia
Last updated:

How does -k1NerO play?

Rating 1.09 (from 166 matches) K/R 0.78 ADR 81.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.0
Zeus kills1 in 192 matches
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 6 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −5.6, Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −93 ELO
33 matches · 42% win rate
On Ancient −77 ELO
42 matches · 62% win rate
On Saturdays −42 ELO, win rate 39%

-k1NerO loses the most ELO in match 3 of the day: −93 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.60 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 67%
0.84 better than 88%
86.8 better than 80%
1.17 better than 88%
60% of 229 duels better than 93%
37% of 30 situations better than 47%
Ancient42
62% better than 84%
0.80 better than 75%
82.0 better than 52%
1.08 better than 68%
55% of 156 duels better than 70%
30% of 20 situations better than 30%
Anubis34
59% better than 75%
0.77 better than 66%
80.1 better than 45%
1.12 better than 80%
51% of 138 duels right on the average
20% of 20 situations better than 12%
Dust 220
45% better than 28%
0.78 better than 70%
83.7 better than 64%
1.16 better than 85%
60% of 53 duels better than 90%
10% of 10 situations better than 2%
Inferno18
33% better than 5%
0.71 better than 42%
72.9 better than 13%
0.97 better than 30%
49% of 82 duels better than 33%
25% of 8 situations better than 21%
Nuke15
27% better than 1%
0.67 better than 11%
68.3 better than 2%
0.95-
55% of 33 duels better than 62%
22% of 9 situations better than 12%
Cache5
40% -
0.64 -
68.4 -
0.85-
54% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -k1NerO plays

Across 192 matches -k1NerO averages K/R 0.78 and ADR 81.0; the rating across the 166 rated matches is 1.09. Biggest strength: K/D at 1.13, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 77 of 166 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 143 matches with detailed stats: 22 4Ks and 6 aces. Best month by rating: July 2026 at 1.41. -k1NerO loses the most ELO in match 3 of the day (−93 ELO, win rate 42%). Things go best in match 4 of the day (+43 ELO, win rate 59%). From match no. 5 of the day on, things go best: 65% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.13, ADR −5.6, Win rate −10 pp. Last 30 days: 53 matches, win rate 45%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.