-k0ss

Ukraine
On FACEIT since 2023 298 matches tracked 73 matches in 30 days
Last updated:

How does -k0ss play?

Rating 0.95 K/R 0.68 ADR 75.7 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 298 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 298 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 13%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 22x 4K, 1 ace in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ELO +267
= Stayed the same
Rating at 0.96, ADR at 76.4, Headshots at 49%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
80 matches · 44% win rate
In match 3 of the day −51 ELO
62 matches · 45% win rate
On Fridays ±0 ELO, win rate 44%

-k0ss loses the most ELO on Dust 2: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
63% better than 79%
0.71 better than 29%
79.1 better than 35%
1.00 better than 30%
54% of 282 duels better than 59%
38% of 58 situations right on the average
Dust 280
44% better than 18%
0.67 better than 14%
75.0 better than 18%
0.94 better than 13%
48% of 244 duels better than 27%
41% of 49 situations better than 57%
Ancient64
53% right on the average
0.73 better than 38%
79.6 better than 36%
1.01 better than 35%
53% of 243 duels better than 55%
39% of 38 situations better than 52%
Inferno32
59% better than 53%
0.62 better than 1%
70.9 better than 3%
0.91 better than 3%
41% of 88 duels better than 3%
50% of 18 situations better than 74%
Mirage23
52% better than 43%
0.57 better than 1%
66.7 better than 2%
0.78 better than 1%
32% of 63 duels better than 1%
35% of 17 situations better than 38%
Nuke11
27% -
0.71 -
73.0 -
0.96-
58% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -k0ss plays

Across 298 matches -k0ss averages K/R 0.68, ADR 75.7 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.95, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 83 matches. In 80 of 298 matches the rating was 1.10 or higher (27%), in 139 it was below 0.90. In 224 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. -k0ss loses the most ELO on Dust 2 (−52 ELO, win rate 44%). Things go best on Anubis (+158 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +143 ELO. Improved over the last three months: K/R +0.04, ELO +267. Got weaker: Win rate −4 pp. Unchanged in recent months: Rating at 0.96, ADR at 76.4, Headshots at 49%. Last 30 days: 73 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.