-jvr

Lithuania
On FACEIT since 2025 117 matches tracked 68 matches in 30 days
ELO ▲ 53
2,123
30-day peak: 2,155
Rank EU
#169,607
Lithuania #1,356 in Lithuania
Last updated:

How does -jvr play?

Rating 1.10 (from 69 matches) K/R 0.84 ADR 88.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 69 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.21+0.19 · Ø 1.02 better than 93%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 18x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, ADR −15.1, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.00. Last 3 months: 0.77 (at the start 0.94). Slightly above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
31 matches · 61% win rate
In match 2 of the day −30 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −26 ELO, win rate 41%

-jvr loses the most ELO on Mirage: −30 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 84%
0.82 better than 83%
85.7 better than 76%
1.12 better than 79%
43% of 60 duels better than 11%
40% of 15 situations better than 55%
Dust 227
52% right on the average
0.88 better than 94%
95.1 better than 96%
1.15 better than 83%
48% of 65 duels better than 31%
58% of 12 situations better than 93%
Ancient19
42% better than 20%
0.77 better than 64%
79.1 better than 36%
1.05-
38% of 21 duels better than 1%
29% of 7 situations better than 26%
Anubis16
44% better than 24%
0.83 better than 89%
90.7 better than 93%
1.03-
32% of 22 duels better than 1%
56% of 9 situations better than 88%
Nuke11
64% -
0.95 -
99.1 -
1.10-
30% of 10 duels -
0% of 1 situations -
Inferno8
63% -
0.80 -
80.9 -
1.09-
41% of 17 duels -
50% of 2 situations -
Cache3
67% -
0.89 -
100.5 -
1.30-
86% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jvr plays

Across 117 matches -jvr averages K/R 0.84 and ADR 88.8; the rating across the 69 rated matches is 1.10. Biggest strength: K/D at 1.21, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 34 of 69 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 69 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. -jvr loses the most ELO on Mirage (−30 ELO, win rate 61%). Things go best on Dust 2 (+5 ELO, win rate 52%). Got weaker: K/R −0.17, ADR −15.1, Headshots −2 pp, Win rate −9 pp. Last 30 days: 68 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.