-jrs
Name history of -jrs
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -jrs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (51%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average4.5 utility damage per round and so clearly above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Nov to Dec 2025.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28.
Damage per round (ADR)
Best month: September 2026 with 91.8. Last 3 months: 91.9 (at the start 80.5). Well above the average (80.4).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 51% (at the start 42%). Slightly above the average (49%).
Matches won (win rate)
Best month: November 2025 with 50%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Best month: September 2026 with 2,086. Last 3 months: 2,063 (at the start 1,117).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-jrs loses the most ELO in match 2 of the day: −61 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.57 · Ancient
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How -jrs plays
Across 134 matches -jrs averages K/R 0.84 and ADR 87.7; the rating across the 84 rated matches is 1.28. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 50 of 84 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 84 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. -jrs loses the most ELO in match 2 of the day (−61 ELO, win rate 43%). Things go best on Ancient (+71 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, −48 ELO. Improved over the last three months: K/R +0.16, ADR +11.4, Headshots +9 pp, ELO +946. Unchanged in recent months: Win rate at 50%. Last 30 days: 21 matches, win rate 52%, net ELO −46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.