-jrs

Poland
On FACEIT since 2024 134 matches tracked 21 matches in 30 days
ELO ▲ 28
2,114
30-day peak: 2,114
Rank EU
#174,972
Poland #10,191 in Poland
Last updated:

How does -jrs play?

Rating 1.28 (from 84 matches) K/R 0.84 ADR 87.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 2.6
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 33x 4K, 6 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, ADR +11.4, Headshots +9 pp, ELO +946
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Nov to Dec 2025.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
28 matches · 43% win rate
On Inferno −37 ELO
32 matches · 44% win rate
On Wednesdays −24 ELO, win rate 41%

-jrs loses the most ELO in match 2 of the day: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.57 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
44% better than 22%
0.87 better than 90%
89.4 better than 82%
1.30 better than 94%
68% of 117 duels better than 98%
25% of 8 situations better than 21%
Mirage28
50% better than 44%
0.81 better than 81%
87.7 better than 82%
1.22-
65% of 55 duels better than 98%
11% of 9 situations better than 2%
Ancient22
64% better than 88%
0.91 better than 97%
92.5 better than 92%
1.45-
59% of 69 duels better than 88%
40% of 10 situations better than 55%
Dust 219
58% better than 72%
0.78 better than 70%
80.9 better than 49%
1.21-
50% of 40 duels better than 42%
100% of 1 situations better than 99%
Anubis16
56% better than 63%
0.86 better than 94%
90.1 better than 91%
1.18 better than 91%
63% of 76 duels better than 96%
46% of 13 situations better than 73%
Nuke13
23% -
0.85 -
84.3 -
1.28-
66% of 32 duels -
38% of 8 situations -
Train3
33% -
0.67 -
76.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -jrs plays

Across 134 matches -jrs averages K/R 0.84 and ADR 87.7; the rating across the 84 rated matches is 1.28. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 50 of 84 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 84 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. -jrs loses the most ELO in match 2 of the day (−61 ELO, win rate 43%). Things go best on Ancient (+71 ELO, win rate 64%). Match no. 1 of the day goes best: 62% win rate, −48 ELO. Improved over the last three months: K/R +0.16, ADR +11.4, Headshots +9 pp, ELO +946. Unchanged in recent months: Win rate at 50%. Last 30 days: 21 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.