-joobz

Kosovo
On FACEIT since 2020 242 matches tracked 75 matches in 30 days
Last updated:

How does -joobz play?

Rating 1.03 (from 222 matches) K/R 0.75 ADR 82.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.3
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 37x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +328
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.11, ADR −7.2, Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
67 matches · 46% win rate
On Anubis −77 ELO
32 matches · 44% win rate
On Mondays −110 ELO, win rate 40%

-joobz loses the most ELO in match 1 of the day: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.52 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 63%
0.74 right on the average
83.2 better than 60%
1.00 better than 38%
53% of 265 duels better than 60%
46% of 26 situations better than 75%
Dust 253
51% better than 48%
0.69 better than 23%
77.6 better than 30%
0.97 better than 25%
53% of 200 duels better than 56%
48% of 31 situations better than 78%
Ancient41
49% better than 37%
0.77 better than 61%
82.2 better than 52%
1.06 better than 57%
51% of 182 duels better than 46%
43% of 37 situations better than 64%
Anubis32
44% better than 22%
0.75 right on the average
83.5 better than 62%
1.03 better than 46%
53% of 150 duels better than 56%
38% of 24 situations right on the average
Inferno32
50% better than 35%
0.71 better than 28%
78.3 better than 31%
1.00 better than 25%
55% of 148 duels better than 56%
37% of 19 situations better than 48%
Cache19
63% -
0.89 -
94.3 -
1.26-
52% of 84 duels -
38% of 13 situations -
Nuke7
86% -
0.94 -
97.4 -
1.17-
48% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -joobz plays

Across 242 matches -joobz averages K/R 0.75 and ADR 82.5; the rating across the 222 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 95 of 222 matches the rating was 1.10 or higher (43%), in 81 it was below 0.90. In 182 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. -joobz loses the most ELO in match 1 of the day (−111 ELO, win rate 46%). Things go best from match 5 of the day (+33 ELO, win rate 63%). Match no. 4 of the day goes best: 66% win rate, −48 ELO. Improved over the last three months: ELO +328. Got weaker: K/R −0.11, Rating −0.11, ADR −7.2, Headshots −2 pp, Win rate −11 pp. Last 30 days: 75 matches, win rate 52%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.