-janosch-

Germany
On FACEIT since 2015 275 matches tracked 68 matches in 30 days
Last updated:

How does -janosch- play?

Rating 0.96 K/R 0.67 ADR 73.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.9
Knife kills 5 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 31x 4K, 3 aces in 215 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +602
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.8, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −55 ELO
56 matches · 46% win rate
On Cache −37 ELO
45 matches · 62% win rate
On Tuesdays −32 ELO, win rate 29%

-janosch- loses the most ELO in match 3 of the day: −55 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
49% better than 26%
0.67 better than 8%
71.1 better than 2%
0.97 better than 12%
48% of 154 duels better than 14%
33% of 30 situations better than 36%
Dust 252
58% better than 69%
0.69 better than 23%
74.0 better than 15%
1.00 better than 33%
49% of 229 duels better than 34%
41% of 34 situations better than 59%
Mirage52
54% better than 56%
0.61 better than 3%
71.9 better than 9%
0.87 better than 4%
40% of 206 duels better than 4%
44% of 32 situations better than 67%
Cache45
62% -
0.67 -
73.8 -
0.97-
52% of 177 duels -
42% of 26 situations -
Ancient37
54% better than 53%
0.67 better than 14%
75.3 better than 16%
0.96 better than 22%
43% of 167 duels better than 9%
25% of 16 situations better than 18%
Anubis28
46% better than 27%
0.75 right on the average
78.7 better than 35%
1.06 better than 54%
53% of 105 duels better than 55%
31% of 13 situations better than 29%
Nuke5
40% -
0.58 -
63.3 -
0.79-
8% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -janosch- plays

Across 275 matches -janosch- averages K/R 0.67, ADR 73.5 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 45 matches. In 81 of 275 matches the rating was 1.10 or higher (29%), in 122 it was below 0.90. In 215 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. -janosch- loses the most ELO in match 3 of the day (−55 ELO, win rate 46%). Things go best on Mirage (+102 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +79 ELO. Improved over the last three months: Win rate +9 pp, ELO +602. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.8, Headshots at 49%. Last 30 days: 68 matches, win rate 60%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.