-jTr

Solomon Islands
On FACEIT since 2017 201 matches tracked 22 matches in 30 days
Last updated:

How does -jTr play?

Rating 1.04 K/R 0.72 ADR 79.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.6
Knife kills 10 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.9+2.8 · Ø 4.1 better than 95%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +432
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
33 matches · 48% win rate
From match 5 of the day +18 ELO
66 matches · 47% win rate
Between 12:00 and 18:00 +151 ELO, win rate 42%
On Sundays +26 ELO, win rate 41%

-jTr loses the most ELO on Dust 2: −6 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 55%
0.76 better than 60%
79.9 better than 44%
1.09 better than 69%
53% of 200 duels better than 59%
37% of 59 situations better than 47%
Anubis42
50% better than 39%
0.70 better than 28%
78.2 better than 33%
1.00 better than 35%
50% of 143 duels better than 40%
39% of 38 situations better than 51%
Ancient38
55% better than 58%
0.77 better than 63%
80.4 better than 45%
1.11 better than 75%
60% of 137 duels better than 89%
41% of 29 situations better than 58%
Dust 233
48% better than 33%
0.63 better than 6%
74.5 better than 17%
0.92 better than 14%
46% of 127 duels better than 22%
38% of 26 situations right on the average
Inferno13
54% -
0.71 -
82.6 -
1.00-
52% of 50 duels -
22% of 9 situations -
Cache11
45% -
0.69 -
78.4 -
0.97-
63% of 43 duels -
40% of 5 situations -
Nuke7
71% -
0.80 -
85.6 -
1.14-
50% of 26 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -jTr plays

Across 201 matches -jTr averages K/R 0.72, ADR 79.0 and a rating of 1.04. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 37% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 82 of 201 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. -jTr loses the most ELO on Dust 2 (−6 ELO, win rate 48%). Things go best on Ancient (+142 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +432. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.8. Last 30 days: 22 matches, win rate 50%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.