-jTr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).
Compared with 2,094 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).
Utility and deaths
Strength6.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.04 (at the start 1.02). Right on the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 82.5. Last 3 months: 79.8 (at the start 76.3). Just below the average (80.9).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 37% (at the start 35%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 46%). Clearly above the average (50%).
Best month: October 2026 with 2,030. Last 3 months: 2,030 (at the start 1,598).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 201 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-jTr loses the most ELO on Dust 2: −6 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Nuke
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 201 matchesCompared with players on the same level who have at least 15 matches on the map.
How -jTr plays
Across 201 matches -jTr averages K/R 0.72, ADR 79.0 and a rating of 1.04. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 37% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 82 of 201 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 160 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. -jTr loses the most ELO on Dust 2 (−6 ELO, win rate 48%). Things go best on Ancient (+142 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +432. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.8. Last 30 days: 22 matches, win rate 50%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.