-jL-
How does -jL- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: September 2026 with 75.9. Last 3 months: 72.4 (at the start 73.5). Clearly below the average (80.5).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months unchanged at 36%. Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 58% (at the start 43%). Clearly above the average (53%).
Best month: October 2026 with 1,391.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-jL- loses the most ELO on Ancient: −37 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Nuke
- Most kills in a match: 28 · Ancient
- Longest win streak: 12 wins in a row · Inferno
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How -jL- plays
Across 136 matches -jL- averages K/R 0.65 and ADR 72.6; the rating across the 115 rated matches is 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: 3K rounds at 2.5%, better than only 5% of level 7 players. Averages 13.9 kills per match with 36% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 33 of 115 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. -jL- loses the most ELO on Ancient (−37 ELO, win rate 54%). Things go best in match 3 of the day (+53 ELO, win rate 82%). Match no. 3 of the day goes best: 82% win rate, +53 ELO. Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.4, Headshots at 36%. Last 30 days: 25 matches, win rate 60%, net ELO +94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.