-jAnee

Russia
On FACEIT since 2024 183 matches tracked 96 matches in 30 days
Last updated:

How does -jAnee play?

Rating 1.17 (from 133 matches) K/R 0.83 ADR 87.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 133 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.1
Knife kills 1 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 21x 4K, 0 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.44, ADR +12.1, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −121

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
21 matches · 38% win rate
On Dust 2 −18 ELO
42 matches · 40% win rate
On Thursdays −18 ELO, win rate 35%

-jAnee loses the most ELO in match 4 of the day: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
59% better than 74%
0.82 better than 78%
87.5 better than 76%
1.15 better than 78%
55% of 293 duels better than 67%
50% of 42 situations better than 82%
Dust 242
40% better than 10%
0.83 better than 81%
85.0 better than 67%
1.19 better than 84%
63% of 140 duels better than 93%
50% of 20 situations better than 80%
Anubis22
77% better than 98%
0.94 better than 98%
97.5 better than 97%
1.39 better than 99%
60% of 100 duels better than 87%
55% of 11 situations better than 84%
Nuke14
50% -
0.75 -
77.2 -
1.06-
51% of 49 duels -
63% of 8 situations -
Ancient12
33% -
0.87 -
91.8 -
1.06-
56% of 52 duels -
33% of 3 situations -
Cache8
63% -
0.81 -
84.7 -
1.07-
57% of 35 duels -
50% of 2 situations -
Overpass4
25% -
0.71 -
77.6 -
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Compared with players on the same level who have at least 15 matches on the map.

How -jAnee plays

Across 183 matches -jAnee averages K/R 0.83 and ADR 87.1; the rating across the 133 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Anubis with a 77% win rate in 22 matches. In 73 of 133 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.30. -jAnee loses the most ELO in match 4 of the day (−49 ELO, win rate 38%). Things go best in match 2 of the day (+100 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +100 ELO. Improved over the last three months: K/R +0.11, Rating +0.44, ADR +12.1, Win rate +8 pp. Got weaker: Headshots −5 pp, ELO −121. Last 30 days: 96 matches, win rate 55%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.