-itcekea-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.63). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.07 (at the start 0.87). Clearly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 87.0. Last 3 months: 86.1 (at the start 69.6). Clearly above the average (79.6).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 90%. Last 3 months: 54% (at the start 33%). Clearly above the average (49%).
Best month: July 2026 with 1,919. Last 3 months: 1,680 (at the start 1,919).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-itcekea- loses the most ELO on Dust 2: −85 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Mirage
- Highest rating in a match: 2.26 · Anubis
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -itcekea- plays
Across 105 matches -itcekea- averages K/R 0.75, ADR 82.7 and a rating of 1.03. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 43 of 105 matches the rating was 1.10 or higher (41%), in 41 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. -itcekea- loses the most ELO on Dust 2 (−85 ELO, win rate 44%). Things go best in match 1 of the day (+5 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +5 ELO. Improved over the last three months: K/R +0.15, Rating +0.20, ADR +16.5, Win rate +21 pp. Got weaker: ELO −239. Unchanged in recent months: Headshots at 50%. Last 30 days: 18 matches, win rate 72%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.