-isqb-

Russia
On FACEIT since 2020 292 matches tracked 102 matches in 30 days
ELO ▲ 9
3,077
30-day peak: 3,137
Rank EU ▲ 1,167 places
#6,000
Russia #1,694 in Russia
30 days · prev. #7,167 · best #3,328
Last updated:

How does -isqb- play?

Rating 0.99 (from 287 matches) K/R 0.73 ADR 78.5 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (53%).

Headshot rate 69%+16 pp · Ø 53% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 3.1
Knife kills 1 in 292 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 5 aces in 200 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +460
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.9, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.79). Clearly below the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −139 ELO
33 matches · 42% win rate
On Mirage −112 ELO
101 matches · 53% win rate
On Thursdays −36 ELO, win rate 46%

-isqb- loses the most ELO in match 4 of the day: −139 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
53% better than 42%
0.70 better than 22%
75.8 better than 18%
0.98 better than 21%
48% of 440 duels better than 23%
28% of 58 situations better than 18%
Dust 280
56% better than 54%
0.78 better than 60%
83.8 better than 58%
1.05 better than 41%
51% of 342 duels better than 41%
41% of 34 situations better than 55%
Anubis38
50% better than 32%
0.77 better than 58%
83.2 better than 59%
1.03 better than 39%
56% of 174 duels better than 70%
33% of 18 situations better than 36%
Ancient29
55% better than 47%
0.67 better than 11%
73.4 better than 10%
0.89 better than 4%
51% of 105 duels better than 40%
45% of 11 situations better than 69%
Nuke23
39% better than 6%
0.71 better than 23%
77.8 better than 26%
0.99 better than 20%
52% of 98 duels better than 43%
33% of 18 situations better than 33%
Cache10
50% -
0.68 -
71.6 -
0.91-
41% of 56 duels -
33% of 3 situations -
Inferno9
22% -
0.65 -
73.2 -
0.92-
46% of 46 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -isqb- plays

Across 292 matches -isqb- averages K/R 0.73 and ADR 78.5; the rating across the 287 rated matches is 0.99. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 69% headshots. The strongest map is Dust 2 with a 56% win rate in 80 matches. In 96 of 287 matches the rating was 1.10 or higher (33%), in 106 it was below 0.90. In 200 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. -isqb- loses the most ELO in match 4 of the day (−139 ELO, win rate 42%). Things go best on Nuke (+40 ELO, win rate 39%). Match no. 2 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: ELO +460. Got weaker: K/R −0.09, Rating −0.11, ADR −6.9, Headshots −5 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 102 matches, win rate 49%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.