-isot0pe
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength1.16 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.22. Last 3 months: 1.15 (at the start 1.19). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 92.1. Last 3 months: 89.0 (at the start 88.3). Clearly above the average (79.6).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 55% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months unchanged at 46%. Clearly below the average (49%).
Best month: September 2026 with 2,021. Last 3 months: 1,762 (at the start 1,670).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-isot0pe loses the most ELO on Mirage: −24 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.60 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How -isot0pe plays
Across 155 matches -isot0pe averages K/R 0.82, ADR 88.9 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 93% of level 9 players. Averages 18.3 kills per match with 55% headshots. The strongest map is Vertigo with a 62% win rate in 13 matches. In 82 of 155 matches the rating was 1.10 or higher (53%), in 49 it was below 0.90. In 127 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. -isot0pe loses the most ELO on Mirage (−24 ELO, win rate 50%). Things go best in match 1 of the day (+4 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +4 ELO. Improved over the last three months: ELO +92. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 89.0, Headshots at 55%, Win rate at 46%. Last 30 days: 27 matches, win rate 37%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.