-iseeusoul

China
On FACEIT since 2023 86 matches tracked 41 matches in 30 days
Last updated:

How does -iseeusoul play?

Rating 1.21 K/R 0.84 ADR 88.9 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 86 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 3.0
Knife kills 5 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 24x 4K, 3 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.9, Headshots +4 pp
= Stayed the same
ELO at 2,137
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.85 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
32 matches · 47% win rate
In match 2 of the day −23 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −65 ELO, win rate 49%

-iseeusoul loses the most ELO on Mirage: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 33%
0.84 better than 88%
89.3 better than 86%
1.19 better than 90%
51% of 123 duels right on the average
33% of 21 situations better than 36%
Dust 225
60% better than 79%
0.83 better than 85%
89.6 better than 86%
1.20 better than 91%
51% of 97 duels right on the average
35% of 17 situations better than 44%
Anubis13
54% -
0.86 -
89.1 -
1.28-
61% of 46 duels -
29% of 7 situations -
Ancient9
67% -
0.79 -
81.6 -
1.20-
38% of 24 duels -
43% of 7 situations -
Nuke4
75% -
0.90 -
93.8 -
1.26-
67% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -iseeusoul plays

Across 86 matches -iseeusoul averages K/R 0.84, ADR 88.9 and a rating of 1.21. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 52 of 86 matches the rating was 1.10 or higher (60%), in 17 it was below 0.90. In 65 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.48. -iseeusoul loses the most ELO on Mirage (−23 ELO, win rate 47%). Things go best on Dust 2 (+25 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.9, Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 2,137. Last 30 days: 41 matches, win rate 51%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.