-inv1zi-
How does -inv1zi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
WeaknessExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months unchanged at 0.70. Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months unchanged at 0.99. Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 78.9. Last 3 months: 74.9 (at the start 78.6). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months unchanged at 48%. Slightly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months unchanged at 49%. Just below the average (50%).
Best month: September 2026 with 2,525. Last 3 months: 2,438 (at the start 2,092).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-inv1zi- loses the most ELO on Dust 2: −49 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Mirage
- Most kills in a match: 43 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How -inv1zi- plays
Across 246 matches -inv1zi- averages K/R 0.70 and ADR 75.6; the rating across the 216 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 75.6, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 70 of 216 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 195 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. -inv1zi- loses the most ELO on Dust 2 (−49 ELO, win rate 49%). Things go best on Ancient (+50 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: ELO +346. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.9, Headshots at 48%, Win rate at 49%. Last 30 days: 93 matches, win rate 46%, net ELO +124.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.