-inside5

Poland
287 matches tracked 47 matches in 30 days
ELO ▲ 391
3,263
30-day peak: 3,263
Rank EU ▲ 1,604 places
#2,898
Poland #163 in Poland
30 days · prev. #4,502 · best #2,856
Last updated:

How does -inside5 play?

Rating 0.97 K/R 0.69 ADR 75.0 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.98−0.08 · Ø 1.06 better than 16%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 20%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 36x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.3, Headshots at 55%
▼ Got worse
Win rate −13 pp, ELO −59

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
21 matches · 33% win rate
On Anubis −90 ELO
34 matches · 50% win rate
On Saturdays +100 ELO, win rate 49%

-inside5 loses the most ELO on Dust 2: −118 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.56 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
57% better than 60%
0.66 better than 10%
72.5 better than 9%
0.93 better than 11%
50% of 331 duels better than 34%
39% of 49 situations right on the average
Ancient74
57% better than 55%
0.71 better than 26%
78.0 better than 27%
1.01 better than 33%
48% of 324 duels better than 24%
24% of 45 situations better than 15%
Anubis34
50% better than 32%
0.68 better than 17%
74.0 better than 13%
0.93 better than 12%
53% of 131 duels right on the average
41% of 17 situations better than 56%
Cache26
62% better than 59%
0.77 better than 42%
83.1 better than 38%
1.09 better than 43%
53% of 115 duels better than 39%
33% of 18 situations better than 35%
Nuke25
56% better than 44%
0.73 better than 29%
77.3 better than 22%
1.02 better than 27%
51% of 94 duels better than 36%
44% of 18 situations better than 62%
Dust 221
33% better than 2%
0.61 better than 2%
66.7 better than 1%
0.85 better than 2%
38% of 56 duels better than 2%
30% of 10 situations better than 26%
Inferno8
50% -
0.60 -
71.8 -
0.80-
55% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -inside5 plays

Across 287 matches -inside5 averages K/R 0.69, ADR 75.0 and a rating of 0.97. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 90 of 287 matches the rating was 1.10 or higher (31%), in 129 it was below 0.90. In 215 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. -inside5 loses the most ELO on Dust 2 (−118 ELO, win rate 33%). Things go best on Ancient (+522 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, +256 ELO. Got weaker: Win rate −13 pp, ELO −59. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.3, Headshots at 55%. Last 30 days: 47 matches, win rate 55%, net ELO +271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.