-infuse

Sweden
On FACEIT since 2015 367 matches tracked 176 matches in 30 days
Last updated:
Next update possible in 43m 53s

How does -infuse play?

Rating 1.03 (from 365 matches) K/R 0.74 ADR 80.9 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 365 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.1
Knife kills 2 in 367 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 56%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 50x 4K, 3 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.0, ELO +299
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
26 matches · 42% win rate
On Inferno −35 ELO
47 matches · 53% win rate
On Tuesdays +1 ELO, win rate 43%

-infuse loses the most ELO on Dust 2: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.10 · Anubis

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
49% better than 31%
0.77 better than 57%
82.5 better than 52%
1.06 right on the average
55% of 580 duels better than 67%
51% of 55 situations better than 86%
Anubis76
55% better than 53%
0.78 better than 64%
85.7 better than 70%
1.10 better than 64%
56% of 333 duels better than 70%
30% of 37 situations better than 28%
Inferno47
53% better than 34%
0.73 better than 31%
81.0 better than 33%
1.07 better than 37%
54% of 193 duels better than 44%
56% of 16 situations better than 83%
Ancient42
50% better than 37%
0.68 better than 16%
76.4 better than 21%
0.96 better than 20%
48% of 182 duels better than 26%
48% of 25 situations better than 73%
Nuke33
55% better than 46%
0.73 better than 32%
82.2 better than 47%
1.02 better than 31%
59% of 154 duels better than 80%
44% of 16 situations better than 62%
Cache29
45% better than 17%
0.71 better than 20%
76.9 better than 18%
0.98 better than 15%
52% of 122 duels better than 39%
44% of 18 situations better than 65%
Dust 226
42% better than 14%
0.65 better than 9%
71.9 better than 8%
0.90 better than 6%
45% of 121 duels better than 15%
33% of 9 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How -infuse plays

Across 367 matches -infuse averages K/R 0.74 and ADR 80.9; the rating across the 365 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 55% win rate in 76 matches. In 153 of 365 matches the rating was 1.10 or higher (42%), in 125 it was below 0.90. In 270 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. -infuse loses the most ELO on Dust 2 (−49 ELO, win rate 42%). Things go best on Anubis (+205 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, +180 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.0, ELO +299. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 176 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.