-indigo_

Norway
68 matches tracked 13 matches in 30 days
Last updated:

How does -indigo_ play?

Rating 1.10 K/R 0.79 ADR 89.5 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 31% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.10+0.12 · Ø 0.98 better than 90%
Pistol kills per match 3.3
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (12.9%).

2K rounds 15.7%+2.8 pp · Ø 12.9% better than 97%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 14x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
Whether -indigo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.86
JunJulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +29 ELO
22 matches · 36% win rate

-indigo_ loses the most ELO in match 2 of the day: +29 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
50% right on the average
0.84 better than 93%
93.4 better than 97%
1.15 better than 92%
55% of 89 duels better than 76%
17% of 12 situations better than 7%
Nuke14
64% -
0.82 -
90.8 -
1.14-
67% of 60 duels -
44% of 9 situations -
Mirage12
42% -
0.83 -
92.3 -
1.18-
47% of 47 duels -
20% of 5 situations -
Anubis7
57% -
0.74 -
87.2 -
1.03-
36% of 22 duels -
100% of 2 situations -
Inferno7
57% -
0.70 -
86.3 -
0.94-
50% of 34 duels -
33% of 6 situations -
Cache6
33% -
0.73 -
89.5 -
1.05-
38% of 32 duels -
0% of 3 situations -
Dust 24
0% -
0.77 -
82.6 -
1.05-
53% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -indigo_ plays

Across 68 matches -indigo_ averages K/R 0.79, ADR 89.5 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 89.5, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 17.6 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 32 of 68 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 57 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. -indigo_ loses the most ELO in match 2 of the day (+29 ELO, win rate 36%). Match no. 1 of the day goes best: 52% win rate, −50 ELO. Last 30 days: 13 matches, win rate 38%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.