-iki

Russia
On FACEIT since 2025 261 matches tracked 54 matches in 30 days
ELO ▲ 226
2,170
30-day peak: 2,170
Rank EU
#147,814
Russia #40,892 in Russia
Last updated:

How does -iki play?

Rating 1.02 K/R 0.74 ADR 80.9 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.4
Knife kills 7 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.9, Headshots +3 pp, Win rate +5 pp, ELO +171
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +41 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +29 ELO, win rate 46%
On Tuesdays −1 ELO, win rate 35%

-iki loses the most ELO in match 4 of the day: +41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 40%
0.74 better than 53%
80.9 better than 53%
1.03 better than 53%
51% of 378 duels right on the average
39% of 56 situations better than 52%
Dust 260
52% right on the average
0.74 right on the average
80.5 better than 47%
1.03 right on the average
55% of 269 duels better than 71%
41% of 37 situations better than 61%
Anubis48
58% better than 71%
0.77 better than 66%
84.3 better than 69%
1.11 better than 77%
51% of 201 duels right on the average
41% of 34 situations better than 60%
Ancient39
54% better than 57%
0.69 better than 24%
77.4 better than 28%
0.96 better than 26%
48% of 169 duels better than 33%
50% of 18 situations better than 79%
Nuke16
31% better than 1%
0.70 better than 23%
84.1 better than 57%
0.89 better than 5%
43% of 93 duels better than 10%
25% of 12 situations better than 16%
Cache8
38% -
0.86 -
89.4 -
1.18-
52% of 25 duels -
40% of 10 situations -
Inferno8
50% -
0.59 -
64.5 -
0.83-
35% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -iki plays

Across 261 matches -iki averages K/R 0.74, ADR 80.9 and a rating of 1.02. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 48 matches. In 103 of 261 matches the rating was 1.10 or higher (39%), in 103 it was below 0.90. In 164 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. -iki loses the most ELO in match 4 of the day (+41 ELO, win rate 45%). Things go best on Mirage (+83 ELO, win rate 49%). Match no. 2 of the day goes best: 63% win rate, +58 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.9, Headshots +3 pp, Win rate +5 pp, ELO +171. Last 30 days: 54 matches, win rate 57%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.