-iitscxm

Sweden
164 matches tracked 44 matches in 30 days
Last updated:

How does -iitscxm play?

Rating 1.02 K/R 0.73 ADR 81.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 25x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +14 pp, ELO +404
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.0, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −1 ELO
33 matches · 55% win rate
From match 5 of the day +26 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −30 ELO, win rate 32%

-iitscxm loses the most ELO on Ancient: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 1.94 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 54%
0.75 better than 62%
83.5 better than 70%
1.05 better than 65%
55% of 276 duels better than 76%
44% of 36 situations better than 68%
Dust 242
50% right on the average
0.75 better than 66%
80.1 better than 52%
1.06 better than 69%
52% of 206 duels better than 59%
49% of 35 situations better than 77%
Ancient33
55% better than 64%
0.70 better than 31%
78.8 better than 40%
0.96 better than 28%
55% of 150 duels better than 71%
28% of 18 situations better than 23%
Anubis19
53% right on the average
0.73 better than 48%
84.7 better than 71%
1.00 better than 43%
50% of 96 duels better than 44%
27% of 11 situations better than 24%
Cache6
33% -
0.67 -
77.7 -
0.92-
44% of 36 duels -
50% of 2 situations -
Nuke6
33% -
0.61 -
75.8 -
0.75-
39% of 28 duels -
0% of 4 situations -
Inferno4
50% -
0.81 -
82.6 -
1.20-
31% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -iitscxm plays

Across 164 matches -iitscxm averages K/R 0.73, ADR 81.2 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 33 matches. In 63 of 164 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 139 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. -iitscxm loses the most ELO on Ancient (−1 ELO, win rate 55%). Things go best on Mirage (+6 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: Win rate +14 pp, ELO +404. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.0, Headshots at 44%. Last 30 days: 44 matches, win rate 57%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.