-ihatemyself

Russia
On FACEIT since 2026 434 matches tracked 202 matches in 30 days
ELO ▲ 45
3,308
30-day peak: 3,400
Rank EU ▲ 677 places
#2,407
Russia #669 in Russia
30 days · prev. #3,084 · best #1,309
Last updated:

How does -ihatemyself play?

Rating 1.15 K/R 0.84 ADR 88.1 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 434 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 49%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.14+0.08 · Ø 1.06 better than 68%
Pistol kills per match 2.4
Zeus kills1 in 434 matches
Knife kills 5 in 434 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.3%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 113x 4K, 8 aces in 434 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -ihatemyself is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 434 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
47 matches · 47% win rate
In match 3 of the day +7 ELO
53 matches · 43% win rate
Between 0:00 and 6:00 −75 ELO, win rate 14%
On Wednesdays +77 ELO, win rate 43%

-ihatemyself loses the most ELO on Anubis: −142 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
49% better than 25%
0.84 better than 82%
88.4 better than 78%
1.14 better than 73%
56% of 825 duels better than 70%
40% of 97 situations better than 53%
Dust 2119
46% better than 20%
0.87 better than 89%
90.8 better than 85%
1.19 better than 81%
57% of 583 duels better than 73%
40% of 55 situations right on the average
Anubis47
47% better than 22%
0.72 better than 33%
78.9 better than 35%
0.99 better than 26%
49% of 184 duels better than 30%
28% of 25 situations better than 24%
Nuke37
59% right on the average
0.89 better than 89%
92.1 better than 86%
1.21 better than 83%
56% of 155 duels better than 64%
47% of 17 situations better than 68%
Ancient22
50% better than 32%
0.85 better than 85%
88.4 better than 78%
1.14 better than 75%
51% of 80 duels better than 41%
18% of 11 situations better than 8%
Cache18
61% better than 58%
0.82 better than 60%
86.5 better than 56%
1.15 better than 58%
49% of 105 duels better than 21%
33% of 6 situations better than 35%
Inferno16
63% right on the average
0.83 better than 69%
84.9 better than 52%
1.16 better than 62%
49% of 70 duels better than 15%
67% of 6 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How -ihatemyself plays

Across 434 matches -ihatemyself averages K/R 0.84, ADR 88.1 and a rating of 1.15. Biggest strength: 3K rounds at 5.4%, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 233 of 434 matches the rating was 1.10 or higher (54%), in 115 it was below 0.90. In 434 matches with detailed stats: 113 4Ks and 8 aces. Best month by rating: October 2026 at 1.18. -ihatemyself loses the most ELO on Anubis (−142 ELO, win rate 47%). Things go best on Mirage (+155 ELO, win rate 49%). Last 30 days: 202 matches, win rate 49%, net ELO −222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.