-idr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (50%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average50% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 0.96 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 82.5. Last 3 months: 74.7 (at the start 81.2). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 38% (at the start 41%). Well below the average (50%).
Matches won (win rate)
Best month: June 2026 with 83%. Last 3 months: 50% (at the start 43%). Right on the average (50%).
Best month: September 2026 with 2,479. Last 3 months: 2,252 (at the start 2,122).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 266 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-idr loses the most ELO from match 5 of the day: −88 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.01 · Ancient
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 266 matchesCompared with players on the same level who have at least 15 matches on the map.
How -idr plays
Across 266 matches -idr averages K/R 0.68, ADR 75.8 and a rating of 0.97. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 38% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 80 of 266 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 219 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: June 2026 at 1.09. -idr loses the most ELO from match 5 of the day (−88 ELO, win rate 36%). Things go best on Ancient (+40 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +113 ELO. Improved over the last three months: Win rate +7 pp, ELO +130. Got weaker: K/R −0.05, Rating −0.05, ADR −6.5, Headshots −3 pp. Last 30 days: 61 matches, win rate 48%, net ELO −182.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.