-idr

Poland
On FACEIT since 2015 266 matches tracked 61 matches in 30 days
ELO ▲ 65
2,437
30-day peak: 2,437
Rank EU
#65,116
Poland #3,729 in Poland
Last updated:

How does -idr play?

Rating 0.97 K/R 0.68 ADR 75.8 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 266 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.1
Knife kills 6 in 266 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 17x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +130
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.5, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −88 ELO
45 matches · 36% win rate
On Cache −74 ELO
24 matches · 46% win rate
On Sundays −251 ELO, win rate 32%

-idr loses the most ELO from match 5 of the day: −88 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
48% better than 36%
0.66 better than 11%
74.2 better than 13%
0.95 better than 21%
50% of 199 duels better than 41%
48% of 48 situations better than 76%
Anubis50
60% better than 76%
0.70 better than 26%
77.2 better than 26%
1.01 better than 38%
46% of 151 duels better than 18%
32% of 34 situations better than 38%
Mirage49
43% better than 18%
0.64 better than 9%
71.1 better than 8%
0.89 better than 8%
49% of 125 duels better than 35%
29% of 28 situations better than 23%
Inferno38
61% better than 72%
0.71 better than 28%
79.5 better than 34%
1.02 better than 32%
50% of 129 duels better than 30%
39% of 23 situations better than 53%
Nuke26
50% better than 32%
0.70 better than 26%
78.7 better than 32%
0.98 better than 28%
50% of 78 duels better than 34%
36% of 28 situations better than 41%
Cache24
46% -
0.69 -
75.2 -
0.95-
47% of 97 duels -
25% of 16 situations -
Dust 216
19% better than 1%
0.74 right on the average
77.9 better than 32%
1.01 better than 39%
64% of 56 duels better than 96%
25% of 12 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How -idr plays

Across 266 matches -idr averages K/R 0.68, ADR 75.8 and a rating of 0.97. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 38% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 80 of 266 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 219 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: June 2026 at 1.09. -idr loses the most ELO from match 5 of the day (−88 ELO, win rate 36%). Things go best on Ancient (+40 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +113 ELO. Improved over the last three months: Win rate +7 pp, ELO +130. Got weaker: K/R −0.05, Rating −0.05, ADR −6.5, Headshots −3 pp. Last 30 days: 61 matches, win rate 48%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.