-iSar-
Name history of -iSar-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -iSar- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months unchanged at 0.97. Slightly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 87.1. Last 3 months: 75.3 (at the start 79.8). Slightly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 43% (at the start 48%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: October 2026 with 1,984. Last 3 months: 1,791 (at the start 1,685).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 289 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-iSar- loses the most ELO in match 1 of the day: −156 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.28 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 289 matchesCompared with players on the same level who have at least 15 matches on the map.
How -iSar- plays
Across 289 matches -iSar- averages K/R 0.70 and ADR 76.6; the rating across the 268 rated matches is 0.97. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 82 of 268 matches the rating was 1.10 or higher (31%), in 99 it was below 0.90. In 209 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. -iSar- loses the most ELO in match 1 of the day (−156 ELO, win rate 42%). Things go best in match 3 of the day (+84 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +84 ELO. Improved over the last three months: ELO +106. Got weaker: K/R −0.04, ADR −4.5, Headshots −5 pp. Unchanged in recent months: Rating at 0.97, Win rate at 48%. Last 30 days: 56 matches, win rate 43%, net ELO −188.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.