-iNCY
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.81.
Rating, 1.00 is an average match
Best month: September 2026 with 1.19.
Damage per round (ADR)
Best month: September 2026 with 82.0.
Share of headshot kills
Best month: July 2026 with 52%.
Matches won (win rate)
Best month: September 2026 with 59%.
Best month: October 2026 with 2,520.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-iNCY loses the most ELO on Dust 2: −55 ELO, 34% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Anubis
- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.13 · Inferno
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How -iNCY plays
Across 91 matches -iNCY averages K/R 0.70, ADR 74.9 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 32 of 91 matches the rating was 1.10 or higher (35%), in 30 it was below 0.90. In 78 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. -iNCY loses the most ELO on Dust 2 (−55 ELO, win rate 34%). Things go best on Mirage (+24 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, −25 ELO. Last 30 days: 61 matches, win rate 51%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.