-iLkoo
Name history of -iLkoo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -iLkoo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.01 K/D and so just above the average (1.00).
Impact
WeaknessExactly 2 kills in 11.0% of rounds and so well below the average (13.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 0.96 (at the start 1.07). Slightly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 79.9. Last 3 months: 74.3 (at the start 78.8). Clearly below the average (79.3).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 46%). Right on the average (45%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 52% (at the start 55%). Right on the average (52%).
Best month: August 2026 with 1,283.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-iLkoo loses the most ELO on Anubis: −30 ELO, 75% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 40 · Nuke
- Highest rating in a match: 2.07 · Dust 2
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How -iLkoo plays
Across 162 matches -iLkoo averages K/R 0.72 and ADR 76.2; the rating across the 137 rated matches is 1.00. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Anubis with a 75% win rate in 28 matches. In 53 of 137 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. -iLkoo loses the most ELO on Anubis (−30 ELO, win rate 75%). Things go best on Mirage (+33 ELO, win rate 46%). Match no. 2 of the day goes best: 61% win rate, −3 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −4.5, Win rate −3 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 17 matches, win rate 41%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.