-iLeon
Name history of -iLeon
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 13.2% of rounds and so just below the average (13.5%).
Utility and deaths
Strength0.55 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months unchanged at 1.05. Just above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 77.6 (at the start 82.8). Slightly below the average (80.5).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 49% (at the start 46%). Slightly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 64% (at the start 38%). Well above the average (51%).
Best month: September 2026 with 2,759. Last 3 months: 2,759 (at the start 2,445).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-iLeon loses the most ELO in match 4 of the day: ±0 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Dust 2
- Longest win streak: 11 wins in a row · Cache
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How -iLeon plays
Across 176 matches -iLeon averages K/R 0.73, ADR 79.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 64 of 176 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. -iLeon loses the most ELO in match 4 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+20 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp, Win rate +26 pp, ELO +314. Got weaker: K/R −0.04, ADR −5.2. Unchanged in recent months: Rating at 1.05. Last 30 days: 40 matches, win rate 73%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.