-iLeon

Tajikistan
176 matches tracked 40 matches in 30 days
ELO ▲ 105
2,733
30-day peak: 2,759
Rank EU
#22,077
Tajikistan #30 in Tajikistan
Last updated:

How does -iLeon play?

Rating 1.05 K/R 0.73 ADR 79.2 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.6
Knife kills 5 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 18x 4K, 2 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +26 pp, ELO +314
= Stayed the same
Rating at 1.05
▼ Got worse
K/R −0.04, ADR −5.2

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 +19 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 50%

-iLeon loses the most ELO in match 4 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
64% better than 88%
0.80 better than 71%
86.8 better than 74%
1.16 better than 81%
59% of 251 duels better than 86%
45% of 44 situations better than 69%
Mirage59
47% better than 29%
0.71 better than 30%
75.5 better than 20%
0.99 better than 30%
49% of 197 duels better than 34%
42% of 31 situations better than 61%
Inferno19
74% better than 96%
0.67 better than 11%
72.2 better than 7%
0.96 better than 13%
60% of 62 duels better than 79%
40% of 10 situations right on the average
Anubis16
38% better than 7%
0.66 better than 11%
71.5 better than 5%
0.98 better than 26%
50% of 68 duels better than 38%
14% of 14 situations better than 7%
Cache10
60% -
0.74 -
83.9 -
1.03-
44% of 54 duels -
71% of 7 situations -
Ancient7
57% -
0.70 -
73.6 -
1.05-
52% of 29 duels -
60% of 5 situations -
Nuke4
50% -
0.72 -
79.1 -
0.89-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -iLeon plays

Across 176 matches -iLeon averages K/R 0.73, ADR 79.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 64 of 176 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 110 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. -iLeon loses the most ELO in match 4 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+20 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp, Win rate +26 pp, ELO +314. Got weaker: K/R −0.04, ADR −5.2. Unchanged in recent months: Rating at 1.05. Last 30 days: 40 matches, win rate 73%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.