-hxte
Name history of -hxte
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -hxte play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (52%).
Clutch
Average34% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.72. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.91 (at the start 0.98). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 78.5. Last 3 months: 75.9 (at the start 75.6). Clearly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 67%. Last 3 months: 62% (at the start 54%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months: 45% (at the start 46%). Clearly below the average (50%).
Best month: July 2026 with 2,656. Last 3 months: 2,544 (at the start 2,656).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hxte loses the most ELO on Mirage: −85 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Ancient
- Most kills in a match: 36 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hxte plays
Across 141 matches -hxte averages K/R 0.67 and ADR 75.7; the rating across the 119 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 50% win rate in 38 matches. In 36 of 119 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. -hxte loses the most ELO on Mirage (−85 ELO, win rate 43%). Things go best on Dust 2 (+24 ELO, win rate 50%). Match no. 2 of the day goes best: 64% win rate, −36 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.07, ELO −112. Unchanged in recent months: K/R at 0.66, ADR at 75.9, Win rate at 45%. Last 30 days: 27 matches, win rate 52%, net ELO −116.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.