-hxmsteR

Ukraine
On FACEIT since 2015 213 matches tracked 75 matches in 30 days
ELO ▲ 103
2,637
30-day peak: 2,637
Rank EU
#35,493
Ukraine #1,418 in Ukraine
Last updated:

How does -hxmsteR play?

Rating 1.22 (from 163 matches) K/R 0.84 ADR 90.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 163 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.2
Knife kills 5 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.8%+3.2 pp · Ø 13.6% better than 97%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 37x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.09, ADR +16.6, Win rate +14 pp
= Stayed the same
Headshots at 35%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.89 (at the start 0.74). Well above the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
44 matches · 41% win rate
From match 5 of the day −59 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 +79 ELO, win rate 37%
On Tuesdays −5 ELO, win rate 40%

-hxmsteR loses the most ELO on Dust 2: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.50 · Cache

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 55%
0.87 better than 90%
92.2 better than 90%
1.24 better than 92%
63% of 391 duels better than 95%
30% of 30 situations better than 26%
Dust 244
41% better than 14%
0.89 better than 93%
96.1 better than 95%
1.25 better than 93%
64% of 245 duels better than 96%
33% of 15 situations better than 33%
Ancient34
47% better than 31%
0.76 right on the average
83.4 better than 56%
1.11 better than 72%
54% of 121 duels better than 62%
33% of 15 situations better than 39%
Inferno29
59% better than 56%
0.88 better than 86%
91.0 better than 75%
1.29 better than 90%
56% of 135 duels better than 59%
65% of 23 situations better than 95%
Anubis23
52% better than 44%
0.73 better than 39%
80.2 better than 40%
1.06-
57% of 75 duels better than 76%
20% of 5 situations better than 12%
Cache17
47% -
0.90 -
95.7 -
1.23-
60% of 113 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hxmsteR plays

Across 213 matches -hxmsteR averages K/R 0.84 and ADR 90.2; the rating across the 163 rated matches is 1.22. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 35% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 102 of 163 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 138 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.36. -hxmsteR loses the most ELO on Dust 2 (−90 ELO, win rate 41%). Things go best on Anubis (+115 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, +79 ELO. Improved over the last three months: K/R +0.15, Rating +0.09, ADR +16.6, Win rate +14 pp. Unchanged in recent months: Headshots at 35%. Last 30 days: 75 matches, win rate 59%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.