-hulK

Kosovo
164 matches tracked 49 matches in 30 days
Last updated:

How does -hulK play?

Rating 1.10 (from 141 matches) K/R 0.80 ADR 84.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 93%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 30x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +5.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +56 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 +59 ELO, win rate 45%
On Fridays ±0 ELO, win rate 37%

-hulK loses the most ELO in match 1 of the day: +56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 13 wins in a row · Ancient
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% right on the average
0.78 better than 76%
79.7 right on the average
1.07 better than 72%
50% of 135 duels right on the average
27% of 22 situations better than 24%
Ancient38
50% better than 43%
0.85 better than 93%
88.2 better than 86%
1.16 better than 91%
57% of 157 duels better than 80%
48% of 23 situations better than 72%
Mirage32
50% right on the average
0.73 right on the average
78.8 better than 45%
0.96 better than 33%
49% of 112 duels better than 43%
15% of 13 situations better than 5%
Inferno21
52% better than 44%
0.84 better than 89%
88.9 better than 86%
1.16 better than 83%
55% of 86 duels better than 66%
25% of 8 situations better than 19%
Anubis16
44% better than 26%
0.90 better than 96%
94.1 better than 94%
1.24-
58% of 66 duels better than 84%
17% of 6 situations better than 9%
Cache7
71% -
0.73 -
77.6 -
1.02-
47% of 32 duels -
0% of 5 situations -
Vertigo4
100% -
0.86 -
92.2 -
1.25-
44% of 16 duels -
40% of 5 situations -
Nuke3
0% -
0.72 -
83.4 -
0.82-
61% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hulK plays

Across 164 matches -hulK averages K/R 0.80 and ADR 84.5; the rating across the 141 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 17.3 kills per match with 52% headshots. The strongest map is Inferno with a 52% win rate in 21 matches. In 67 of 141 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 141 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. -hulK loses the most ELO in match 1 of the day (+56 ELO, win rate 43%). Things go best on Dust 2 (+29 ELO, win rate 50%). Match no. 3 of the day goes best: 69% win rate, −1 ELO. Improved over the last three months: K/R +0.05, ADR +5.5. Got weaker: Headshots −2 pp, Win rate −11 pp. Last 30 days: 49 matches, win rate 39%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.