-hpm7
How does -hpm7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.98. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.01 (at the start 1.00). Slightly below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 111.2. Last 3 months: 79.8 (at the start 82.0). Just below the average (81.1).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 58% (at the start 56%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 100%. Last 3 months: 65% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,641. Last 3 months: 2,615 (at the start 2,291).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hpm7 loses the most ELO on Ancient: −83 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.99 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hpm7 plays
Across 173 matches -hpm7 averages K/R 0.73 and ADR 80.9; the rating across the 123 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. -hpm7 loses the most ELO on Ancient (−83 ELO, win rate 50%). Things go best in match 3 of the day (+62 ELO, win rate 62%). Match no. 4 of the day goes best: 75% win rate, +53 ELO. Improved over the last three months: Headshots +2 pp, Win rate +17 pp, ELO +324. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.8. Last 30 days: 30 matches, win rate 57%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.