-hpm7

Brazil
173 matches tracked 30 matches in 30 days
ELO ▲ 71
2,615
30-day peak: 2,641
Rank SA ▼ 109 places
#760
Brazil #521 in Brazil
30 days · prev. #651 · best #651
Last updated:

How does -hpm7 play?

Rating 1.01 (from 123 matches) K/R 0.73 ADR 80.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +17 pp, ELO +324
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
22 matches · 50% win rate
On Dust 2 −28 ELO
26 matches · 46% win rate
In match 1 of the day +33 ELO
56 matches · 46% win rate

-hpm7 loses the most ELO on Ancient: −83 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.99 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
60% better than 78%
0.75 right on the average
82.8 better than 57%
1.00 better than 33%
49% of 306 duels better than 32%
45% of 31 situations better than 70%
Dust 226
46% better than 26%
0.67 better than 15%
75.4 better than 19%
0.98-
59% of 64 duels better than 84%
50% of 2 situations better than 79%
Ancient22
50% better than 40%
0.74 better than 43%
82.3 better than 51%
1.06 better than 55%
48% of 64 duels better than 30%
38% of 8 situations right on the average
Anubis21
62% better than 76%
0.71 better than 28%
78.9 better than 32%
0.99 better than 28%
42% of 92 duels better than 7%
33% of 6 situations better than 36%
Cache7
43% -
0.62 -
66.6 -
0.87-
43% of 23 duels -
100% of 1 situations -
Inferno6
50% -
0.81 -
91.5 -
1.12-
50% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -hpm7 plays

Across 173 matches -hpm7 averages K/R 0.73 and ADR 80.9; the rating across the 123 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. -hpm7 loses the most ELO on Ancient (−83 ELO, win rate 50%). Things go best in match 3 of the day (+62 ELO, win rate 62%). Match no. 4 of the day goes best: 75% win rate, +53 ELO. Improved over the last three months: Headshots +2 pp, Win rate +17 pp, ELO +324. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.8. Last 30 days: 30 matches, win rate 57%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.