-hotwings

Russia
312 matches tracked 105 matches in 30 days
ELO ▼ 149
2,102
30-day peak: 2,296
Rank EU
#177,066
Russia #37,354 in Russia
Last updated:

How does -hotwings play?

Rating 0.95 (from 305 matches) K/R 0.69 ADR 78.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.9
Knife kills 6 in 312 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 22%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 27x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 78.9
▼ Got worse
Headshots −3 pp, ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
60 matches · 53% win rate
On Mirage −21 ELO
113 matches · 47% win rate
Between 0:00 and 6:00 −110 ELO, win rate 42%
On Thursdays −60 ELO, win rate 35%

-hotwings loses the most ELO on Ancient: −73 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
47% better than 32%
0.69 better than 27%
79.8 better than 47%
0.95 better than 24%
51% of 531 duels right on the average
29% of 49 situations better than 25%
Dust 263
48% better than 40%
0.68 better than 24%
76.9 better than 33%
0.96 better than 29%
48% of 291 duels better than 35%
39% of 41 situations better than 54%
Ancient60
53% right on the average
0.73 better than 47%
83.7 better than 66%
1.02 right on the average
53% of 253 duels better than 61%
34% of 35 situations better than 45%
Anubis39
49% better than 40%
0.67 better than 17%
77.3 better than 30%
0.92 better than 13%
49% of 218 duels better than 38%
15% of 26 situations better than 4%
Nuke25
28% better than 1%
0.62 better than 4%
72.2 better than 10%
0.85 better than 2%
45% of 124 duels better than 14%
40% of 15 situations better than 55%
Inferno6
50% -
0.77 -
85.8 -
1.08-
56% of 25 duels -
0% of 3 situations -
Cache3
67% -
0.63 -
71.0 -
0.91-
42% of 12 duels -
-
Vertigo3
33% -
0.57 -
64.4 -
0.78-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hotwings plays

Across 312 matches -hotwings averages K/R 0.69 and ADR 78.9; the rating across the 305 rated matches is 0.95. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 53% win rate in 60 matches. In 89 of 305 matches the rating was 1.10 or higher (29%), in 138 it was below 0.90. In 250 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. -hotwings loses the most ELO on Ancient (−73 ELO, win rate 53%). Things go best on Dust 2 (+78 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, +48 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −3 pp, ELO −58. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 78.9. Last 30 days: 105 matches, win rate 47%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.