-horhexdd-

Romania
On FACEIT since 2019 175 matches tracked 18 matches in 30 days
ELO ▼ 47
2,107
30-day peak: 2,154
Rank EU
#177,891
Romania #2,151 in Romania
Last updated:

How does -horhexdd- play?

Rating 1.08 K/R 0.75 ADR 81.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.6
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 36x 4K, 2 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +343
= Stayed the same
Rating at 1.08, Win rate at 46%
▼ Got worse
K/R −0.04, ADR −6.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
64 matches · 48% win rate
In match 1 of the day +27 ELO
34 matches · 26% win rate
Between 0:00 and 6:00 −35 ELO, win rate 39%

-horhexdd- loses the most ELO on Dust 2: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
48% better than 38%
0.79 better than 74%
87.0 better than 78%
1.16 better than 85%
51% of 201 duels right on the average
38% of 69 situations right on the average
Mirage62
53% better than 57%
0.75 better than 57%
78.9 better than 43%
1.08 better than 69%
43% of 221 duels better than 11%
45% of 62 situations better than 70%
Nuke15
33% better than 3%
0.68 better than 14%
73.6 better than 11%
0.93 better than 13%
54% of 56 duels better than 57%
31% of 13 situations better than 27%
Ancient11
27% -
0.72 -
83.8 -
1.04-
49% of 39 duels -
50% of 6 situations -
Anubis10
30% -
0.75 -
83.8 -
0.96-
55% of 20 duels -
20% of 10 situations -
Inferno10
60% -
0.76 -
81.2 -
1.08-
48% of 29 duels -
17% of 12 situations -
Cache3
0% -
0.49 -
64.0 -
0.67-
21% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -horhexdd- plays

Across 175 matches -horhexdd- averages K/R 0.75, ADR 81.9 and a rating of 1.08. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 81 of 175 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 154 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.38. -horhexdd- loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best on Mirage (+81 ELO, win rate 53%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Headshots +5 pp, ELO +343. Got weaker: K/R −0.04, ADR −6.7. Unchanged in recent months: Rating at 1.08, Win rate at 46%. Last 30 days: 18 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.