-hongildon-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (47%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average31% headshots and so well below the average (41%).
Impact
Average1.6 MVPs per match and so well below the average (2.0).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.65). Just above the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.25. Last 3 months: 1.01 (at the start 1.06). Clearly above the average (0.96).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 76.0 (at the start 68.3). Just below the average (76.3).
Share of headshot kills
Best month: August 2026 with 33%. Last 3 months: 32% (at the start 27%). Well below the average (41%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 45% (at the start 44%). Clearly below the average (49%).
Best month: September 2026 with 877. Last 3 months: 817 (at the start 667).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hongildon- loses the most ELO on Mirage: −67 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Dust 2
- Most kills in a match: 55 · Mirage
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hongildon- plays
Across 128 matches -hongildon- averages K/R 0.69, ADR 74.4 and a rating of 1.02. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 3 players. Most room to improve: Headshot rate at 31%, better than only 6% of level 3 players. Averages 14.7 kills per match with 31% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 48 of 128 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. -hongildon- loses the most ELO on Mirage (−67 ELO, win rate 39%). Things go best in match 3 of the day (−46 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate, −46 ELO. Improved over the last three months: K/R +0.05, ADR +7.7, Headshots +5 pp, ELO +150. Got weaker: Rating −0.05. Unchanged in recent months: Win rate at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.