-hoitelija

Finland
On FACEIT since 2016 219 matches tracked 63 matches in 30 days
ELO ▼ 191
2,058
30-day peak: 2,249
Rank EU
#204,812
Finland #5,230 in Finland
Last updated:
Next update possible in 11m 50s

How does -hoitelija play?

Rating 0.97 (from 179 matches) K/R 0.71 ADR 76.5 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.4
Knife kills 6 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 6 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +73
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 77.5
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
56 matches · 46% win rate
On Nuke −43 ELO
57 matches · 40% win rate
Between 12:00 and 18:00 −99 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 35%

-hoitelija loses the most ELO in match 2 of the day: −56 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 3.37 · Inferno

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke57
40% better than 10%
0.70 better than 23%
75.9 better than 19%
0.93 better than 13%
48% of 249 duels better than 26%
32% of 19 situations better than 28%
Cache45
69% -
0.78 -
80.6 -
1.07-
49% of 175 duels -
50% of 20 situations -
Mirage31
42% better than 18%
0.66 better than 16%
73.0 better than 15%
0.88 better than 9%
41% of 116 duels better than 6%
64% of 11 situations better than 96%
Ancient29
66% better than 90%
0.67 better than 15%
75.8 better than 20%
0.96 better than 26%
43% of 112 duels better than 9%
22% of 9 situations better than 13%
Inferno18
50% better than 38%
0.76 better than 67%
80.6 better than 49%
1.08 better than 67%
57% of 87 duels better than 78%
33% of 12 situations better than 41%
Anubis17
41% better than 18%
0.65 better than 11%
72.7 better than 10%
0.91-
43% of 65 duels better than 10%
63% of 8 situations better than 94%
Vertigo13
38% -
0.76 -
77.7 -
1.01-
55% of 65 duels -
22% of 9 situations -
Dust 24
50% -
0.55 -
69.3 -
0.78-
43% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hoitelija plays

Across 219 matches -hoitelija averages K/R 0.71 and ADR 76.5; the rating across the 179 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Cache with a 69% win rate in 45 matches. In 51 of 179 matches the rating was 1.10 or higher (28%), in 83 it was below 0.90. In 146 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: October 2026 at 1.00. -hoitelija loses the most ELO in match 2 of the day (−56 ELO, win rate 46%). Things go best on Ancient (+58 ELO, win rate 66%). Match no. 3 of the day goes best: 62% win rate, −49 ELO. Improved over the last three months: Headshots +3 pp, ELO +73. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.5. Last 30 days: 63 matches, win rate 49%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.