-histeria

Poland
On FACEIT since 2022 120 matches tracked 69 matches in 30 days
Last updated:
Next update possible in 1h 36m

How does -histeria play?

Rating 1.14 (from 70 matches) K/R 0.82 ADR 89.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 70 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.4
Zeus kills2 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 16x 4K, 5 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, ADR at 89.4, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
37 matches · 46% win rate
On Dust 2 −59 ELO
26 matches · 50% win rate
On Tuesdays −25 ELO, win rate 48%

-histeria loses the most ELO in match 1 of the day: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
70% better than 96%
0.89 better than 94%
96.8 better than 96%
1.28 better than 96%
63% of 134 duels better than 95%
27% of 11 situations better than 20%
Dust 226
50% better than 44%
0.84 better than 86%
91.1 better than 88%
1.19 better than 88%
65% of 91 duels better than 97%
42% of 12 situations better than 62%
Anubis16
44% better than 24%
0.80 better than 73%
88.6 better than 82%
1.02-
50% of 32 duels better than 41%
33% of 3 situations better than 37%
Inferno11
36% -
0.64 -
71.9 -
0.87-
51% of 41 duels -
17% of 6 situations -
Nuke10
20% -
0.86 -
90.2 -
1.17-
72% of 32 duels -
17% of 6 situations -
Ancient7
43% -
0.71 -
77.4 -
0.97-
80% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -histeria plays

Across 120 matches -histeria averages K/R 0.82 and ADR 89.6; the rating across the 70 rated matches is 1.14. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Mirage with a 70% win rate in 46 matches. In 35 of 70 matches the rating was 1.10 or higher (50%), in 16 it was below 0.90. In 70 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. -histeria loses the most ELO in match 1 of the day (−65 ELO, win rate 46%). Things go best in match 3 of the day (−15 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, −15 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.4, Win rate at 53%. Last 30 days: 69 matches, win rate 52%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.