-hewalc5

Turkey
On FACEIT since 2022 187 matches tracked 89 matches in 30 days
Last updated:

How does -hewalc5 play?

Rating 1.11 (from 165 matches) K/R 0.82 ADR 89.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 165 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 4.0
Knife kills 5 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 22x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +170
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 90.0
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −150 ELO
59 matches · 42% win rate
On Anubis −90 ELO
36 matches · 39% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Saturdays −30 ELO, win rate 38%

-hewalc5 loses the most ELO from match 5 of the day: −150 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 3.11 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
53% better than 56%
0.84 better than 87%
94.3 better than 93%
1.12 better than 75%
57% of 312 duels better than 78%
30% of 20 situations better than 31%
Mirage41
56% better than 67%
0.87 better than 93%
93.3 better than 93%
1.16 better than 84%
59% of 236 duels better than 87%
33% of 18 situations better than 34%
Anubis36
39% better than 10%
0.75 right on the average
80.7 better than 47%
1.01 better than 38%
56% of 156 duels better than 72%
33% of 15 situations better than 42%
Inferno19
53% right on the average
0.82 better than 76%
90.9 better than 87%
1.17 better than 76%
56% of 90 duels better than 62%
43% of 7 situations better than 65%
Ancient17
59% better than 70%
0.78 better than 66%
81.3 better than 47%
1.04 right on the average
37% of 79 duels better than 2%
17% of 6 situations better than 7%
Cache9
56% -
0.91 -
96.9 -
1.26-
49% of 53 duels -
20% of 5 situations -
Nuke6
67% -
0.69 -
75.3 -
0.94-
55% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hewalc5 plays

Across 187 matches -hewalc5 averages K/R 0.82 and ADR 89.4; the rating across the 165 rated matches is 1.11. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 63% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 72 of 165 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 89 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. -hewalc5 loses the most ELO from match 5 of the day (−150 ELO, win rate 42%). Things go best on Mirage (+59 ELO, win rate 56%). Match no. 2 of the day goes best: 67% win rate, +53 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +170. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 90.0. Last 30 days: 89 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.