-hehh
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
Strength2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.02 (at the start 1.18). Right on the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 93.6. Last 3 months: 83.2 (at the start 93.6). Slightly above the average (80.4).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 55% (at the start 63%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 64%). Just above the average (49%).
Best month: August 2026 with 2,452. Last 3 months: 2,385 (at the start 1,911).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 167 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 3.08 · Inferno
Maps in detail
from the last 167 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hehh plays
Across 167 matches -hehh averages K/R 0.78, ADR 86.0 and a rating of 1.06. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 74 of 167 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 123 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. Things go best on Dust 2 (+42 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate. Improved over the last three months: ELO +474. Got weaker: K/R −0.10, Rating −0.16, ADR −10.4, Headshots −8 pp, Win rate −14 pp. Last 30 days: 43 matches, win rate 35%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.