-head3k

Germany
On FACEIT since 2019 257 matches tracked 94 matches in 30 days
ELO ▼ 93
3,026
30-day peak: 3,242
Rank EU ▼ 56 places
#7,364
Germany #171 in Germany
30 days · prev. #7,308 · best #6,402
Last updated:

How does -head3k play?

Rating 1.15 (from 250 matches) K/R 0.80 ADR 82.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 250 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Knife kills 1 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 36x 4K, 5 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.81, ADR at 83.2, ELO at 3,026
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −221 ELO
64 matches · 45% win rate
On Anubis −1 ELO
31 matches · 55% win rate
Between 0:00 and 6:00 −76 ELO, win rate 48%
On Thursdays −69 ELO, win rate 40%

-head3k loses the most ELO on Dust 2: −221 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
53% better than 42%
0.81 better than 72%
83.4 better than 55%
1.14 better than 73%
61% of 380 duels better than 90%
34% of 50 situations better than 35%
Dust 264
45% better than 17%
0.80 better than 69%
83.8 better than 58%
1.16 better than 75%
52% of 276 duels better than 47%
42% of 43 situations better than 57%
Ancient41
61% better than 70%
0.80 better than 70%
80.8 better than 41%
1.19 better than 85%
57% of 145 duels better than 75%
33% of 27 situations better than 35%
Anubis31
55% better than 49%
0.80 better than 72%
82.8 better than 57%
1.17 better than 81%
62% of 111 duels better than 92%
32% of 25 situations better than 32%
Nuke14
57% -
0.84 -
83.7 -
1.21-
57% of 42 duels -
44% of 9 situations -
Cache9
67% -
0.85 -
85.8 -
1.19-
64% of 50 duels -
75% of 4 situations -
Inferno4
25% -
0.68 -
78.0 -
0.94-
31% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -head3k plays

Across 257 matches -head3k averages K/R 0.80 and ADR 82.9; the rating across the 250 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 129 of 250 matches the rating was 1.10 or higher (52%), in 56 it was below 0.90. In 182 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. -head3k loses the most ELO on Dust 2 (−221 ELO, win rate 45%). Things go best on Mirage (+129 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +129 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 83.2, ELO at 3,026. Last 30 days: 94 matches, win rate 50%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.